By Frank Lucci (staff@latinospost.com) | First Posted: Oct 09, 2013 05:03 PM EDT

The Division was one of the most talked about games to debut at E3 in June, and the next-gen game figures to set the standard both for co-op open world games as well as tablet connectivity with consoles. Ryan Bernard, the director for The Division recently spoke to the Xbox Wire about the game's second screen functionality and revealed how the game's tablet features will be different from other video games:

"We are creating a second-screen experience that will be really meaningful for the game. It will be a whole new experience for the group, through simultaneous and asymmetric gameplay between the mobile device and the console/PC game," Bernard told Xbox Wire. "Companion gamers will be able to seamlessly join the game, anywhere they want, as an actual character. The drone is a persistent character that you can level up in gear, weapons and skills. From the team's stand point, it gives an edge for tactical combat, as well exploration from a bird's eye view."

Ubisoft is also planning to make the online experience unique for gamers. While some games let players die repeatedly without major repercussions, The Division will force players to lose their equipment when they die. Bernard revealed more about the game's multiplayer, specifically how matchmaking will work for solo players:

"We believe that the online aspect of our game is an element that will truly enhance the gaming experience. Playing in teams will not only be fun and very useful for combat tactics, but is very likely to give the player more rewards too. We are also creating a matchmaking system that will allow players who don't have friends playing the game at a given moment, to not just randomly meet new people in the game, but to be matched with gamers that match their play style."

Finally, Bernard explained how the game will take advantage of the next-gen technology to deliver a tour de force when the game comes to the Xbox One, PlayStation 4 and PC:

"Each new generation of console is a revolution, and precedes a revolutionary generation of games. With this new release, we have the possibility of reaching a whole new level of realism and details in the environment. In 'Tom Clancy's The Division,' we are finally able to truly recreate the diseased, but living world we had envisioned. Extremely advanced NPC behavior, in and out of combat, a state of the art weather system and day and night cycle, are examples of features that contribute strongly to a very plausible and disturbing setting, in a place that we all know very well. All of this aims at immersing the player even deeper, and giving him the best gaming experience as possible."

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