By Frank Lucci (staff@latinospost.com) | First Posted: Oct 02, 2013 05:17 PM EDT

The Legend of Zelda: A Link Between Worlds is the newest original Legend of Zelda title, hitting stores on Nov. 22. During the Nintendo Direct held on Oct. 1, President of Nintendo, Satoru Iwata, provided an intriguing hint about the structure of the game, which will be unlike any previous Legend of Zelda title, according to IGN.

Previous entries into the Legend of Zelda series forced players to complete the various dungeons found in the game in a certain order, but according to Iwata, players of A Link Between Worlds can complete the dungeons in any order they wish.

"From a certain point in this title, the order you approach each dungeon is up to you. The player can decide how to progress through the story," said Iwata. 

This is a big departure for the series, which has followed the same basic formula when it comes to completing dungeons for the past 25 or so years. Players must complete one dungeon, then using an item or weapon found in that dungeon they can move on and complete a new dungeon. Now, players can forgo this process and complete dungeons with no such restrictions.

Aiding this process will be Ravio's shop, where most of the game's items will be available for purchase at the very start of the game. Now, when players buy one of these items in A Link Between Worlds, they can find the dungeon they wish to complete and do so without having to wait until they find that item within the game.

A Link Between Worlds is a sequel to A Link to the Past, which many consider one of the greatest games of all time. Players will see a return of the Dark World, as well as the introduction of a brand new gameplay mechanic for the series. Players will be able to become a 2D Link that is attached to walls, which will help them navigate through the game as well as solve puzzles.

In addition to A Link Between Worlds, Nintendo is releasing an HD remake for The Legend of Zelda, the Wind Waker on Oct. 4. This remake features a visual facelift to the Gamecube classic, as well as some upgrades to gameplay and new items designed to make the game smoother to play through.

Both Legend of Zelda titles highlight a strong Nintendo launch schedule for the second half of 2013, and could help the company gain ground even as the PlayStation 4 and Xbox One launch in November.

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