By James Paladino (staff@latinospost.com) | First Posted: Nov 30, 2012 10:12 PM EST

Insane, a game conceived in the mind of filmmaker Guillermo del Toro, was dropped by publisher THQ back in August, but according to a recent interview with IGN, the intellectual property (IP) has found a new home.

"I spent a year and a half on Insane already, so I must be very interested. We've designed a world. We've designed the creatures. We've designed a lot of the sets. We laid out the whole story. We're in good shape, but the reconfiguration of THQ took everybody by surprise, everybody," says del Toro.

THQ's financial troubles have not mended since, and NASDAQ reports that the company has accrued a year-to-date loss of 81 percent value, in addition to "more than 99 percent drop" over the last five years.

The director was secretive about which developer has assumed the helm of the project. "We were going to go to a lot of developers after THQ, but it seems like we're going to be developing it after the first meeting we had. I can't disclose where it was, but we went to a great developer on the first meeting and it seems that they're picking it up because they love the package."

He adds, "We were two years away. The development span of a game like this is three years. We put a good year and a half into it and we have the universe quite figured out, but we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it," he said. "It's going to take a good two years of modeling and rendering and creating the environments and all of that. The basic tenants of the game is that it's created, but now we're going to need to start actually making it."

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