By Ryan Matsunaga (staff@latinospost.com) | First Posted: Mar 20, 2013 09:58 PM EDT
Tags SimCity

It finally looks like the SimCity situation is on the upswing. After weeks of server and playability issues, Electronic Arts and Maxis seem to be zoning in on the last few bugs.

A new patch has been released that makes improvements on the game's traffic and pathfinding problems. According to a Maxis community manager, the update will fix many of the traffic congestion and "clumping" issues players have been reporting.

Additionally, the game will now reroute emergency vehicles so that they avoid traffic and utilize empty lanes more effectively. Emergency as well as delivery vehicles will also be given priority over normal cars when disembarking.

Smaller fixes in the patch include better performance on lower end hardware, as well as a new bulldozing tool that can level buildings and units.

For gamers currently playing in the Asia region, Maxis is also adding a new Asia2 server to help with current server load. This will bring the current number of SimCity servers up to 24. At the time of posting, all of the game's servers appear to be functioning as normal.

SimCity was released about two weeks ago on March 5th. It launched with an always online DRM system coupled with considerable server issues, which meant that many players were unable to access the game for upwards of a week. In the days that followed, game features were temporarily disabled as the developers struggled to get SimCity into a functional state.

Maxis and EA, the developer and publisher of the game respectively, recently unveiled a handful of titles that affected gamers could receive for free, as an apology for the considerable problems. Despite that, SimCity is already being called one of the, if not the most,  disastrous launches in game development history. Still, now that the server issues have been nearly ironed out, one can hope that gamers will finally get a chance to experience the version SimCity that Maxis worked so hard on.

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