By Althea Serad (media@latinospost.com) | First Posted: Dec 11, 2015 06:00 AM EST

The "No Man's Sky" release date has been slated for June 2016. While news have been sparse following Paris Games Week, as reported by The Franchise Herald, Hello Games didn't fail to release a slew of new videos to give fans more "No Man's Sky" gameplay ideas.

A recent demo that had fans freaking out is one following the PSX 2015. The video from PlayStation's official YouTube channel features programmer Sean Murray and Sony Worldwide President Shuhei Yoshida answering some of the secrets behind the massive project.

While Sean Murray shares his point of view and how the development team both enjoy making and playing "No Man's Sky", Yoshida was shown experiencing the procedurally generated game himself.

"This is a huge experiment, really. We're going to build this universe and see if exploration and having to do things to upgrade your ship and suit and weapons and stuff to be able to survive, to be able to travel further, and saying, 'Hey, there's an ultimate goal, which is to get to the center of the galaxy, and you're all going to explore this universe together,'" Murray told KillScreen.

"We need to see whether that's appealing or not. We feel like it's appealing to us, and I probably can't even work out whether it's appealing to us because we really enjoy making it, rather than if it's appealing to us to play it," he added.

According to Design & Trend, the video above is a different take when compared to June's E3 2015 demo. It reaffirms how the "No Man's Sky" environments are being generated upon player contact. It reveals how life forms on all of the 18 quintillion planets in the highly anticipated game will have predictable paths as gamers explore other areas. This means that "No Man's Sky" creatures that the players could encounter in their journeys will be the same in every planet as they follow the same trajectories.

In addition, locale proximities won't have any influence whatsoever on the kinds of creatures a player will encounter, meaning that there will be vastly different animals in "No Man's Sky" with each settlement. However, as noted by Design & Trend, harsher wildlife is to be expected in planets closer to the massive universe's center.

Hardcore fans will also be glad to see a river in one of the planets in the short demo, and as Murray mentioned, "mountains and rivers" are possible in the game.

Perhaps the most asked question when it comes to "No Man's Sky" is the length of time players could "beat the game," if they are even expected to. For this, Murray said it's possible "but it will be a long journey."

Clearly, time is an essential sacrifice to become victorious in the game and get "No Man's Sky" upgrades.

© 2015 Latinos Post. All rights reserved. Do not reproduce without permission.