By Frank Lucci (staff@latinospost.com) | First Posted: Sep 05, 2013 04:58 PM EDT

The Xbox One now has a release date set for Nov. 22, and both gamers and developers are eager for the console to come out along with cornucopia of next-gen games coming to the system. Several developers sat down with Gamespot to discuss the new console, including Dead Rising 3's own Josh Bridge, who is excited about the Xbox One's ability to create massive open worlds without load times:

"We have the opportunity to go to a fully open world, and streaming, which has allowed us to create more of a perpetual sandbox. So let's say you're driving around in a car, you smash it, you leave, go to the other end of the area, then come back--it's all still there. So it becomes more your world that you can manipulate. We've never seen this before, this amount of density. We basically took the volume knobs on Dead Rising and turned them all the way up, and that's the game we've always wanted to make. On the 360, we hit a wall. We had to stop, load, dump everything else, so now that's a big change for us."

Dan Greenawalt, who works on Forza Motorsport 5, revealed that he feels the best part of the jump to the Xbox One is the ability to implement more of the so-called "proof of humanity" that makes games more realistic looking:

"I think the best way to think about it is, how are we improving the genre with the power of this generation? And there is some amount of graphics, obviously, but it's no longer about poly count and texture resolution. It's now about the play of light. Lens flare, anomalies on the lenses, but more than anything, the imperfections that you see in a coat of paint, or chips in the concrete. We call that the proof of humanity. There's wear in this world that we can relate to. So that does require graphical power, but it's a different take on graphics than just making everything shinier."

Finally, Project Spark's Saxs Persson is most excited about the potential the new Xbox Kinect holds for immersing players in the gaming experience even further:

"Our Kinect capture option is a key feature there. You can put yourself in the game. That was a request from since we started on this. People would say, 'How can I make this mine? I'm using your animations. I'm using your characters. I want to put more of myself in it.' We were super excited when we first saw the specs for the new Kinect, because we realized that now you can actually do motion capture of full-body animation, but also of faces, opened and closed hands, articulation of the face--all of these things are now available for you to tell your story with, which is really what Spark is about. It's about allowing people to tell their story, their way, with as little compromise as possible."

Of course, these three developers are working on Xbox One exclusives, so they may be a little bit biased about the new console, but nonetheless, the Xbox One is an impressive machine and should offer gamers the chance to experience a whole new gaming experience.

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